GAMEPLAY

The main goal of TORMENTRESS is to expand the vanilla Titan Quest hack & slash experience while adding a few new gameplay elements :

Monsters, champions and bosses

Some monsters will remain weak : you will crush packs of these ones with ease and devastating speed. Some others will be significantly tougher and when you'll encounter a champion or even a boss, you won't play the same way : the danger will give you the right to die brutally or to overcome with bravery!

Different paths to glory

One of our favorite addition is the possibility to distort the common linearity of the hack & slash games. A few alternative ways will allow you to reach the crucial places of this journey through the ancient Greece. Some paths could become unavailable as soon as you take another one, leading you to a more rewarding discovery, or a hazardous fight.

champ star

Hardcore levels

Some specific marked areas will provide an intense and unique action :
- if you die, you can't come back! (with the same character at the same difficulty level)
- the personal teleporter won't allow you to come back (no back up!)
Once you're in : prove you're a real hero... or face up to your fate!

We're working hard to make this an exciting, challenging and rewarding experience.

GAMEPLAY



Hidden places

Just for the real explorers, some areas will reveal their secrets if you're curious enough.
It won't be essential to discover these places but you could find a nice side quest or just a surprise.

About the quests

Although you will progress through a linear main quest involving some great mythological figures and places, you will also find some different side quests. Some of these ones will only appear on a specific difficulty level (normal, epic or legendary) or be linked through different places or characters.

New toys and surprises

Discover some new items (retextured) such as new potions, weapons, armors, dangerous traps, rare mythical objects, artifacts and a few other surprises. Obviously, we're gradually implementing these items in the pending development of our custom map.

If we hope we'll be able to include all the intended details, many of these elements are already implemented and the production is bravely ongoing.

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